Pixel-pushing in canvas

By way of avva (Russian), I was pointed to this excellent analysis of Notch’s 4kb Javascript/Canvas demo of flying through a 3d labyrinth:

Per the Hacker News discussion, this is not necessarily the way you should be using canvas for 3d — that’s what WebGL is for — but seeing what’s possible with relatively simple code and the basic web technologies is inspiring.

(Notch is the creator of Minecraft.)

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Leons Petrazickis

I'm a full-stack developer at IBM Analytics Emerging Technologies. I do Ruby, JS, Python, Hadoop, Spark, as well as web scale devops with Chef and Docker. My opinions are my own.